

One thing he learned while working on the original Outlast was the concept of "less is more," at least as it applies to horror. Morin wants to make players feel powerless and uncomfortable, but he isn't relying on jump scares alone to achieve these effects. These WTF moments are a large part of Outlast 2's attempts to manipulate players' emotions. "We wanted to make sure with the second game, every hour or so you would get that 'what the fuck?' moment at least once, to keep on renewing the feeling of insecurity and take you out of the comfort zone," he says. With Outlast 2, Morin made sure there are plenty more WTF moments sprinkled throughout the 10-hour horror fest. Usually, Morin explains, horror games begin with a scene that makes players ask, "WTF is going on?" Outlast certainly has this moment in the first few minutes, but Morin says he would have liked to see it repeated a few more times throughout the game.
#Outlast 2 game series#
"I think what we like to do with the series is just bring players into this very uncomfortable zone where they - internally we call it the 'what the fuck?' moment," he says. This scene might be something Morin calls a "what the fuck?" moment. Spoilers: Before their game of cat and mouse can finish, that little girl is also plucked out of sight by a bunch of demonic tentacles. The story itself weaves in religious imagery and supernatural elements like giant, undulating tentacles that burst through the ground to suck the protagonist down a well.Īt one point, the main character finds himself in a Catholic school, chasing the ghostly image of a young girl he once knew down the abandoned hallways. Instead of finding written documents with the camcorder and reading them later, players will actually record segments of their gameplay and be able to rewatch scenes complete with the protagonist's commentary. The game's mechanics have evolved as well: The camcorder isn't just a night-vision flashlight this time around. The sequel ditches the cramped corridors of Mount Massive Asylum for a vast desert landscape dotted with dusty cornfields, cactuses and craggy mountains. Outlast 2 is Morin's chance to get psychological horror right.
#Outlast 2 game update#
Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. "So that psychological layer - we wanted that to be a part of the first Outlast, but sometimes you have to go with the flow and the game just becomes whatever it wants to become." "A lot of things came out the way we intended to, but we also had to make a lot of choices based on timing, schedule and budget," he says. Red Barrels was a new, small studio, so tight budget and schedule constraints meant the team had to ditch some of the game's more complex themes. For one thing, it's more reliant on jump scares and disturbing imagery than it is on a compelling narrative. Outlast was a grand success for Red Barrels, but it wasn't the game Morin thought it would be.

It's tense, gory and terrifying the entire way through, as is the follow-up Whistleblower DLC mission.Ī particularly memorable scene from the original Outlast (Image credit: Red Barrels) The game features winding basement passageways, tight corridors guarded by monstrous killers, severed limbs and buckets of blood. Players have a video camera equipped with night vision, allowing them to peer down dark hallways with an eerie green light and capture written journal entries pertinent to the story. It follows a journalist as he investigates a dilapidated psychiatric hospital overrun with homicidal former patients who have been subjected to inhumane experiments in nanotechnology.
#Outlast 2 game Pc#
The original Outlast is a first-person, exploration-heavy game that hit PC in late 2013, followed by a debut on PlayStation 4 and Xbox One in 2014.

You can disable notifications at any time in your settings menu.
